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xinghey
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xinghey

offlinexinghey

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I think the pressures of streaming dynamics are actually good for a lot of games
There aren't 20 years of examples to rely on, fifa ultimate team coins and suddenly you have to kind of ... cross-remember or independently figure out how to reintroduce this kind of... legibility, is what we've been calling it on Overland, I think I owe that term to Patrick Curry. Legibility."

"The thing about legibility is if you have 20 years to think about the problem, it's trivial in some ways. Just show all the most important stuff. But when you're making a new game, when you're exploring new territory, for a lot of the development not even the game designer knows what's important. This is such a weird idea but I know this is the case for a lot of designers, including myself. How can you possibly design a legible game when you don't even know what is important?'

"This is the crux of the problem, and the place where I think the pressures of streaming dynamics are actually good for a lot of games. I think in general legible games stream better, and if you're thinking about the marketing future of your commercial game project, you're probably thinking about streaming.

You're probably going on Steamspy and reading tea leaves and trying to match up graph spikes to big YouTube http://www.utfifa.co/ broadcasts of indie games that are somehow tangentially related to your own project etc. I think the notion that streaming matters is pretty well accepted by now."
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